Lead Producer | ByteHack
• Led a 14-person indie team from preproduction to Steam release.
• Designed the core hacking mechanic that rewrites enemies and the environment.
• Built puzzle systems, including level challenges, ability interactions, and moment-to-moment gameplay flow.
• Guided level design, enemy behavior, and overall player experience across disciplines.
• Created level blockouts, iterated on puzzles, and worked directly with designers and programmers.
• Ran live QA sessions to gather feedback, identify issues, and drive iteration.
