About me
I am a game designer with a multidisciplinary background in storytelling, systems design, and player engagement. My focus is on creating immersive experiences that blend technical execution with emotional depth. Whether building mechanics or writing narrative arcs, I aim to design games that connect with players and leave a lasting impact.
Beyond development, I draw inspiration from a variety of creative pursuits. Hiking helps me explore environmental pacing and spatial design. My background in music strengthens my sense of rhythm and flow, which I apply to gameplay and progression. Experience in theatre and acting has given me a deeper understanding of character, tension, and emotional storytelling. Tabletop games like Warhammer, Dungeons & Dragons, and Magic: The Gathering continue to challenge my thinking around balance, strategy, and community-driven play.
Through the Bachelor of Innovation program, I have combined game design with entrepreneurial thinking and hands-on consulting work. I have helped local businesses turn creative concepts into real solutions, and I apply that same mindset to game projects. These experiences help me approach design with a focus on both player experience and practical results.
