TTRPG Game Designer | Scars of Amethyst

With more than eight years of experience designing original modules, campaign worlds, and mechanical systems, I specialize in creating content that blends strong narrative design with balanced, engaging gameplay. My work spans D&D, Pathfinder, and Starfinder, with an emphasis on modular tools, lore development, and polished play experiences.

  • Designed full narrative modules, campaign setups, and divine class frameworks across D&D 5E, Pathfinder 1E, Pathfinder 2E, and Starfinder, blending worldbuilding with mechanical balance to create cohesive story and system experiences.

  • Built original mechanical systems, including a complete D&D 5E to PF1E conversion tool, custom class archetypes, encounter frameworks, and progression models that maintain mechanical fairness while supporting narrative themes.

  • Developed extensive module documentation such as adventure outlines, faction breakdowns, divine hierarchy systems, and cosmology guides, integrating lore, stakes, and encounter pacing into clear, game-ready design materials.

  • Ran large-scale playtests and iterative revisions for all major projects, refining encounter difficulty, narrative flow, and player choice branching to ensure each design delivered a polished and engaging player experience.

Pain in Truth - Module Setup
Divine Class
Tome of Conversion