TTRPG Game Designer | Scars of Amethyst
With more than eight years of experience designing original modules, campaign worlds, and mechanical systems, I specialize in creating content that blends strong narrative design with balanced, engaging gameplay. My work spans D&D, Pathfinder, and Starfinder, with an emphasis on modular tools, lore development, and polished play experiences.
Designed full narrative modules, campaign setups, and divine class frameworks across D&D 5E, Pathfinder 1E, Pathfinder 2E, and Starfinder, blending worldbuilding with mechanical balance to create cohesive story and system experiences.
Built original mechanical systems, including a complete D&D 5E to PF1E conversion tool, custom class archetypes, encounter frameworks, and progression models that maintain mechanical fairness while supporting narrative themes.
Developed extensive module documentation such as adventure outlines, faction breakdowns, divine hierarchy systems, and cosmology guides, integrating lore, stakes, and encounter pacing into clear, game-ready design materials.
Ran large-scale playtests and iterative revisions for all major projects, refining encounter difficulty, narrative flow, and player choice branching to ensure each design delivered a polished and engaging player experience.
