In Starfinder 1E, many of my players wanted to play a true Jedi fantasy, not just in theme, but in mechanics.
They wanted to wield a glowing blade in close combat while using telekinetic powers to push, pull, and control enemies. Just as important, they wanted flexibility.
Some envisioned fast, dexterity-based duelists, while others wanted wise mystics or charismatic leaders.
The Solarian came close, but it did not fully deliver that experience.
This created a clear design problem. I needed to build a class that blended swordplay and telekinesis in a way that felt powerful, flexible, and balanced within Starfinder.






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