• Designed original campaign worlds, narrative modules, and mechanical systems for D&D 5E, Pathfinder 1E, Pathfinder 2E, and Starfinder.
• Created full class frameworks, archetypes, and progression systems that balance narrative identity with mechanical fairness.
• Built modular tools, including a complete 5E to Pathfinder 1E conversion system and reusable encounter design frameworks.
• Led large-scale playtests and iterated on feedback to refine balance, flow, and branching outcomes.
• Integrated lore, stakes, and encounter pacing into cohesive, choice-driven campaign content.









