Spire of Trials needed to convey a large amount of information with very limited screen space.
The player had to understand:
Where enemies were
Where attacks were coming from
What type of attack to use
Where they were attacking
Where they were blocking.
The core challenge was that attacking and blocking happened in the same space.
Players had to stand in the same slot as an enemy to attack, but defend against attacks coming from potentially different slots.
Some enemies could even attack any of the three slots, regardless of their position.
This quickly became overwhelming.







.png)