• Led a six-person team through a four-month development cycle.
• Designed the core combat loop, including the three-lane shield system, directional attacks, timing, and telegraphs.
• Built the full Unity codebase: enemy state machines, attack systems, shield logic, UI, input, and weekly integrations.
• Directed music design and implementation, including themes, layering, and in-engine transitions.
• Led QA iteration to refine combat and encounters, contributing to six local indie awards, including Best in Show.
• Ran live QA sessions to gather feedback, identify issues, and drive iteration.




